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Bug

Stylized bug model used showcase a new AR app. The goal was to get this circuitry design implemented on this simple bug design. I explored a workflow that proved beneficial to the model. This included grabbing an Image, converting it to a vector, converting it to splines, converting it to geometry, giving a proper thickness and then finally using it as a subtraction boolean within zbrush.

Textured Model

Textured Model

Highpoly Sculpt

Highpoly Sculpt

Wireframe

Wireframe

Textures

Textures