Tasked to work with a wide range of projects with both stylistic and realistic art direction. Specialized in the character pipeline while helping in other avenues as needed (Environments, Props and concepting).
Lead a team of artists while developing assets (Characters, creatures, textures, trim sheets, rigs)
Worked along the SWOTR team developing New Characters, Outfits, etc.
Worked as a 3D Generalist assigned tasks such as:
-High/Low Res Modeling